Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Resource Structures

Structures used to create and use resources.

StructuresDescription
D3D10_BUFFER_DESC Description of a buffer resource.
D3D10_BUFFER_RTV Describes the elements in a buffer to be used in a render-target view.
D3D10_BUFFER_SRV Describes the elements in a buffer resource to use in a shader-resource view.
D3D10_DEPTH_STENCIL_VIEW_DESC Describes a depth-stencil view.
D3D10_MAPPED_TEXTURE2D Provides access to subresource data in a 2D texture.
D3D10_MAPPED_TEXTURE3D Provides access to subresource data in a 3D texture.
D3D10_RENDER_TARGET_VIEW_DESC Describes a render-target view.
D3D10_SUBRESOURCE_DATA Specifies data for initializing a resource.
D3D10_TEX1D_ARRAY_DSV Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view.
D3D10_TEX1D_ARRAY_RTV Specifies the subresource(s) from an array of 1D textures to use in a render-target view.
D3D10_TEX1D_ARRAY_SRV Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view.
D3D10_TEX1D_DSV Specifies the subresource(s) from a 1D texture to use in a depth-stencil view.
D3D10_TEX1D_RTV Specifies the subresource(s) from a 1D texture to use in a render-target view.
D3D10_TEX1D_SRV Specifies the subresource(s) from a 1D texture to use in a shader-resource view.
D3D10_TEX2D_ARRAY_DSV Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view.
D3D10_TEX2D_ARRAY_RTV Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view.
D3D10_TEX2D_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D10_TEX2D_DSV Specifies the subresource(s) from a 2D texture to use in a depth-stencil view.
D3D10_TEX2D_RTV Specifies the subresource(s) from a 2D texture to use in a render-target view.
D3D10_TEX2D_SRV Specifies the subresource(s) from a 2D texture to use in a shader-resource view.
D3D10_TEX2DMS_ARRAY_DSV Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view.
D3D10_TEX2DMS_ARRAY_RTV Specifies the subresource(s) from an array of 2D textures to use in a render-target view.
D3D10_TEX2DMS_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D10_TEX2DMS_DSV Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view.
D3D10_TEX2DMS_RTV Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view.
D3D10_TEX2DMS_SRV Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.
D3D10_TEX3D_RTV Specifies the subresource(s) from a 3D texture to use in a render-target view.
D3D10_TEX3D_SRV Specifies the subresource(s) from a 3D texture to use in a shader-resource view.
D3D10_TEXCUBE_ARRAY_SRV1 Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D10_TEXCUBE_SRV Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D10_TEXTURE1D_DESC Describes a 1D texture resource.
D3D10_TEXTURE2D_DESC Describes a 2D texture resource.
D3D10_TEXTURE3D_DESC Describes a 3D texture resource.

 

Related topics

Resource Reference

 

 

Show:
© 2017 Microsoft