Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Resource Interfaces

Direct3D 10 defines a number of interfaces for the two basic types of resources: buffers and textures.

InterfacesDescription
ID3D10Buffer Interface Accesses buffer data.
ID3D10Resource Interface Base class for a resource.
ID3D10Texture1D Interface Accesses data in a 1D texture or a 1D texture array.
ID3D10Texture2D Interface Accesses data in a 2D texture or a 2D texture array
ID3D10Texture3D Interface Accesses data in a 3D texture or a 3D texture array.

 

An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. The API contains these view interfaces.

InterfacesDescription
ID3D10DepthStencilView Interface Accesses data in a depth-stencil texture.
ID3D10RenderTargetView Interface Accesses data in a render target.
ID3D10ShaderResourceView Interface Accesses data in a shader-resource in Direct3D 10.0.
ID3D10ShaderResourceView1 Interface Accesses data in a shader-resource in Direct3D 10.1.
ID3D10View Interface Base class for a view.

 

Related topics

Resource Reference

 

 

Show:
© 2017 Microsoft