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D3DX Structures

This section contains information about the structures included in the D3DX utility library.

StructureDescription
D3DMATRIX

D3DVECTOR

D3DX10_ATTRIBUTE_RANGE

Stores an attribute table entry.

D3DX10_ATTRIBUTE_WEIGHTS

Specifies mesh weight attributes.

D3DX10_FONT_DESC

Defines the attributes of a font.

D3DX10_IMAGE_INFO

Returns a description of the original contents of an image file.

D3DX10_IMAGE_LOAD_INFO

D3DX10_INTERSECT_INFO

Describes a ray-triangle intersection.

D3DX10_SPRITE

Defines position, texture, and color information about a sprite.

D3DX10_TEXTURE_LOAD_INFO Texture load parameters.
D3DX10_WELD_EPSILONS

Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.

D3DX10_SKINNING_CHANNEL

D3DXCOLOR

Describes color values.

D3DXFLOAT16

Describes a 16-bit floating point vector.

D3DXMATRIX

Describes a matrix.

D3DXMATRIXA16

Defines a 16-byte aligned matrix.

D3DXPLANE

Describes a plane.

D3DXQUATERNION

Describes a quaternion.

D3DXVECTOR2

Describes a vector in 2D space.

D3DXVECTOR2_16F

Same as a D3DXVECTOR2, but it uses 16-bit floating point values for x, y, and z.

D3DXVECTOR3

Describes a vector in three-dimensional (3D) space.

D3DXVECTOR3_16F

Same as a D3DXVECTOR3, but it uses 16-bit floating point values for x, y, and z.

D3DXVECTOR4

Describes a vector in 4D space.

D3DXVECTOR4_16F

Same as a D3DXVECTOR4, but it uses 16-bit floating point values for x, y, and z.

 

Related topics

D3DX Reference

 

 

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