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Append function
Appends a value to the end of the buffer.
Syntax
void Append( in T value );
Parameters
- value [in]
-
Type: T
The input value.
Return value
None
Remarks
T can be any data type including structures.
This function is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x | x | x | x | x | x |
See also
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