Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Append function

Appends a value to the end of the buffer.

Syntax

void Append(
  in T value
);

Parameters

value [in]

Type: T

The input value.

Return value

None

Remarks

T can be any data type including structures.

This function is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xxxxxx

 

See also

AppendStructuredBuffer
Shader Model 5

 

 

Show:
© 2017 Microsoft