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D3D10_DSV_DIMENSION enumeration

Specifies how to access a resource used in a depth-stencil view.

Syntax


typedef enum D3D10_DSV_DIMENSION { 
  D3D10_DSV_DIMENSION_UNKNOWN           = 0,
  D3D10_DSV_DIMENSION_TEXTURE1D         = 1,
  D3D10_DSV_DIMENSION_TEXTURE1DARRAY    = 2,
  D3D10_DSV_DIMENSION_TEXTURE2D         = 3,
  D3D10_DSV_DIMENSION_TEXTURE2DARRAY    = 4,
  D3D10_DSV_DIMENSION_TEXTURE2DMS       = 5,
  D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY  = 6
} D3D10_DSV_DIMENSION;

Constants

D3D10_DSV_DIMENSION_UNKNOWN

The resource will be accessed according to its type as determined from the actual instance this enumeration is paired with when the depth-stencil view is created.

D3D10_DSV_DIMENSION_TEXTURE1D

The resource will be accessed as a 1D texture.

D3D10_DSV_DIMENSION_TEXTURE1DARRAY

The resource will be accessed as an array of 1D textures.

D3D10_DSV_DIMENSION_TEXTURE2D

The resource will be accessed as a 2D texture.

D3D10_DSV_DIMENSION_TEXTURE2DARRAY

The resource will be accessed as an array of 2D texture.

D3D10_DSV_DIMENSION_TEXTURE2DMS

The resource will be accessed as a 2D texture with multisampling.

D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY

The resource will be accessed as an array of 2D textures with multisampling.

Remarks

This enumeration is used in D3D10_DEPTH_STENCIL_VIEW_DESC to create a depth-stencil view.

Requirements

Header

D3D10.h

See also

Resource Enumerations

 

 

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