D3D10_DSV_DIMENSION enumeration
Specifies how to access a resource used in a depth-stencil view.
Syntax
typedef enum D3D10_DSV_DIMENSION { D3D10_DSV_DIMENSION_UNKNOWN = 0, D3D10_DSV_DIMENSION_TEXTURE1D = 1, D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D10_DSV_DIMENSION_TEXTURE2D = 3, D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D10_DSV_DIMENSION;
Constants
- D3D10_DSV_DIMENSION_UNKNOWN
-
The resource will be accessed according to its type as determined from the actual instance this enumeration is paired with when the depth-stencil view is created.
- D3D10_DSV_DIMENSION_TEXTURE1D
-
The resource will be accessed as a 1D texture.
- D3D10_DSV_DIMENSION_TEXTURE1DARRAY
-
The resource will be accessed as an array of 1D textures.
- D3D10_DSV_DIMENSION_TEXTURE2D
-
The resource will be accessed as a 2D texture.
- D3D10_DSV_DIMENSION_TEXTURE2DARRAY
-
The resource will be accessed as an array of 2D texture.
- D3D10_DSV_DIMENSION_TEXTURE2DMS
-
The resource will be accessed as a 2D texture with multisampling.
- D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY
-
The resource will be accessed as an array of 2D textures with multisampling.
Remarks
This enumeration is used in D3D10_DEPTH_STENCIL_VIEW_DESC to create a depth-stencil view.
Requirements
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See also