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D3D10_BOX structure
Defines a 3D box.
Syntax
typedef struct D3D10_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D10_BOX;
Members
- left
-
Type: UINT
-
The x position of the left hand side of the box.
- top
-
Type: UINT
-
The y position of the top of the box.
- front
-
Type: UINT
-
The z position of the front of the box.
- right
-
Type: UINT
-
The x position of the right hand side of the box.
- bottom
-
Type: UINT
-
The y position of the bottom of the box.
- back
-
Type: UINT
-
The z position of the back of the box.
Remarks
The following diagram shows a 3D box, where the origin is the left, front, top corner.

Requirements
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See also
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