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IDXGIResource::GetUsage method
Get the expected resource usage.
Syntax
HRESULT GetUsage( DXGI_USAGE *pUsage );
Parameters
- pUsage
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Type: DXGI_USAGE*
A pointer to a usage flag (see DXGI_USAGE). For Direct3D 10, a surface can be used as a shader input or a render-target output.
Return value
Type: HRESULT
Returns one of the following DXGI_ERROR.
Requirements
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See also
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