Sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( [in] DWORD Stage, [in] D3DTEXTURESTAGESTATETYPE Type, [in] DWORD Value );
- Stage [in]
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- Type [in]
Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
- Value [in]
State value to set. The meaning of this value is determined by the Type parameter.
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.