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IDirect3DDevice9::SetTextureStageState method

Sets the state value for the currently assigned texture.

Syntax


HRESULT SetTextureStageState(
  [in] DWORD                    Stage,
  [in] D3DTEXTURESTAGESTATETYPE Type,
  [in] DWORD                    Value
);

Parameters

Stage [in]

Type: DWORD

Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.

Type [in]

Type: D3DTEXTURESTAGESTATETYPE

Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.

Value [in]

Type: DWORD

State value to set. The meaning of this value is determined by the Type parameter.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DDevice9
IDirect3DDevice9::GetTextureStageState
IDirect3DDevice9::GetTexture
IDirect3DDevice9::SetTexture

 

 

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