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IDirect3DDevice9::CreatePixelShader method

Creates a pixel shader.

Syntax


HRESULT CreatePixelShader(
  [in]          const DWORD                 *pFunction,
  [out, retval]       IDirect3DPixelShader9 **ppShader
);

Parameters

pFunction [in]

Type: const DWORD*

Pointer to the pixel shader function token array, specifying the blending operations. This value cannot be NULL.

ppShader [out, retval]

Type: IDirect3DPixelShader9**

Pointer to the returned pixel shader interface. See IDirect3DPixelShader9.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DDevice9
D3DXAssembleShader
D3DXAssembleShaderFromFile

 

 

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