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IDirect3DBaseTexture9::GetLevelCount method
Returns the number of texture levels in a multilevel texture.
Syntax
DWORD GetLevelCount();
Parameters
This method has no parameters.
Return value
Type: DWORD
A DWORD value that indicates the number of texture levels in a multilevel texture.
Remarks
Warning If you create a texture with D3DUSAGE_AUTOGENMIPMAP to make that texture automatically generate sublevels, GetLevelCount always returns 1 for the number of levels.
This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.
Requirements
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See also
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