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ID3D10Texture2D::Unmap method
Invalidate the pointer to the resource that was retrieved by ID3D10Texture2D::Map, and re-enable GPU access to the resource.
Syntax
void Unmap( [in] UINT Subresource );
Parameters
- Subresource [in]
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Type: UINT
Subresource to be unmapped. See D3D10CalcSubresource for more details.
Return value
Returns nothing.
Remarks
A subresource must be mapped before Unmap is called.
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Differences between Direct3D 9 and Direct3D 10: Unmap in Direct3D 10 is analogous to resource Unlock in Direct3D 9. |
Requirements
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See also
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