Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D10Predicate interface

A predicate interface determines whether geometry should be processed depending on the results of a previous draw call.

Members

The ID3D10Predicate interface inherits from ID3D10Query but does not have additional members.

Remarks

A predicate can be created with ID3D10Device::CreatePredicate, and used with ID3D10Device::SetPredication.

There are two types of predicates in Direct3D 10: stream-output-overflow predicates and occlusion predicates. Stream-output-overflow predicates will cause any geometry residing in stream-output buffers that were overflowed to not be processed. Occlusion predicates will cause any geometry that did not have a single sample pass the depth/stencil tests to not be processed.

For an example of occlusion-predicated rendering, see Draw Predicated Sample.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Query
Core Interfaces

 

 

Show:
© 2017 Microsoft