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ID3D10Multithread::Enter method

Enter a device's critical section.

Syntax


void Enter();

Parameters

This method has no parameters.

Return value

Returns nothing.

Remarks

Entering a device's critical section prevents other threads from simultaneously calling that device's methods (if multithread protection is set to true), calling DXGI methods, and calling the methods of all resource, view, shader, state, and asynchronous interfaces.

This function should be used in multithreaded applications when there is a series of graphics commands that must happen in order. This function is typically called at the beginning of the series of graphics commands, and ID3D10Multithread::Leave is typically called after those graphics commands.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Multithread
ID3D10Device Interface

 

 

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