Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D10InputLayout interface

An input-layout interface accesses the input data for the input-assembler stage.

Members

The ID3D10InputLayout interface inherits from ID3D10DeviceChild but does not have additional members.

Remarks

This interface is created by calling ID3D10Device::CreateInputLayout; use ID3D10Device::IASetInputLayout to bind it to the graphics pipeline.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10DeviceChild
Core Interfaces

 

 

Show:
© 2017 Microsoft