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ID3D10EffectMatrixVariable::SetMatrix method
Set a floating-point matrix.
Syntax
HRESULT SetMatrix( [in] float *pData );
Parameters
- pData [in]
-
Type: float*
A pointer to the first element in the matrix.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
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Header |
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See also
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