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ID3D10Device::VSGetShader method
Get the vertex shader currently set on the device.
Syntax
void VSGetShader(
[out] ID3D10VertexShader **ppVertexShader
);
Parameters
- ppVertexShader [out]
-
Type: ID3D10VertexShader**
Address of a pointer to a vertex shader (see ID3D10VertexShader) to be returned by the method.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also
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