ID3D10Device::PSSetConstantBuffers method
Set the constant buffers used by the pixel shader pipeline stage.
Syntax
void PSSetConstantBuffers( [in] UINT StartSlot, [in] UINT NumBuffers, [in] ID3D10Buffer *const *ppConstantBuffers );
Parameters
- StartSlot [in]
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Type: UINT
Index into the device's zero-based array to begin setting constant buffers to.
- NumBuffers [in]
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Type: UINT
Number of buffers to set.
- ppConstantBuffers [in]
-
Type: ID3D10Buffer*
Array of constant buffers (see ID3D10Buffer) being given to the device.
Return value
Returns nothing.
Remarks
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
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See also