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ID3D10Device::OMSetDepthStencilState method

Sets the depth-stencil state of the output-merger stage.

Syntax


void OMSetDepthStencilState(
  [in] ID3D10DepthStencilState *pDepthStencilState,
  [in] UINT                    StencilRef
);

Parameters

pDepthStencilState [in]

Type: ID3D10DepthStencilState*

Pointer to a depth-stencil state interface (see ID3D10DepthStencilState) to bind to the device.

StencilRef [in]

Type: UINT

Reference value to perform against when doing a depth-stencil test. See remarks.

Return value

Returns nothing.

Remarks

To create a depth-stencil state interface, call ID3D10Device::CreateDepthStencilState.

Depth-stencil state is used by the output-merger stage to setup depth-stencil testing. The stencil reference value is the control value used in the depth-stencil test.

The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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