ID3D10Device::OMGetRenderTargets method
Get pointers to the render targets and the depth-stencil buffer that are available to the output-merger stage.
Syntax
void OMGetRenderTargets( [in] UINT NumViews, [out] ID3D10RenderTargetView **ppRenderTargetViews, [out] ID3D10DepthStencilView **ppDepthStencilView );
Parameters
- NumViews [in]
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Type: UINT
Number of render targets to retrieve.
- ppRenderTargetViews [out]
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Type: ID3D10RenderTargetView**
Pointer to an array of render targets views (see ID3D10RenderTargetView) to be filled with the render targets from the device. Specify NULL for this parameter when retrieval of a render target is not needed.
- ppDepthStencilView [out]
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Type: ID3D10DepthStencilView**
Pointer to a depth-stencil view (see ID3D10DepthStencilView) to be filled with the depth-stencil information from the device. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also