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ID3D10Device::IASetPrimitiveTopology method
Bind information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IASetPrimitiveTopology( [in] D3D10_PRIMITIVE_TOPOLOGY Topology );
Parameters
- Topology [in]
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Type: D3D10_PRIMITIVE_TOPOLOGY
The type of primitive and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).
Return value
Returns nothing.
Requirements
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See also
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