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ID3D10Device::IAGetPrimitiveTopology method

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax


void IAGetPrimitiveTopology(
  [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology
);

Parameters

pTopology [out]

Type: D3D10_PRIMITIVE_TOPOLOGY*

A pointer to the type of primitive, and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).

Return value

Returns nothing.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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