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ID3D10Device::GSGetShader method
Get the geometry shader currently set on the device.
Syntax
void GSGetShader(
[out] ID3D10GeometryShader **ppGeometryShader
);
Parameters
- ppGeometryShader [out]
-
Type: ID3D10GeometryShader**
Address of a pointer to a geometry shader (see ID3D10GeometryShader) to be returned by the method.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also
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