ID3D10Device::CreateRenderTargetView method
Create a render-target view for accessing resource data.
Syntax
HRESULT CreateRenderTargetView( [in] ID3D10Resource *pResource, [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, [out] ID3D10RenderTargetView **ppRTView );
Parameters
- pResource [in]
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Type: ID3D10Resource*
Pointer to the resource that will serve as the render target. This resource must have been created with the D3D10_BIND_RENDER_TARGET flag.
- pDesc [in]
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Type: const D3D10_RENDER_TARGET_VIEW_DESC*
Pointer to a render-target-view description (see D3D10_RENDER_TARGET_VIEW_DESC). Set this parameter to NULL to create a view that accesses mipmap level 0 of the entire resource (using the format the resource was created with).
- ppRTView [out]
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Type: ID3D10RenderTargetView**
Address of a pointer to an ID3D10RenderTargetView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
A rendertarget view can be bound to the output merger stage by calling ID3D10Device::OMSetRenderTargets.
Requirements
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See also