Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D10Device::CreateGeometryShaderWithStreamOutput method

Creates a geometry shader that can write to streaming output buffers.

Syntax


HRESULT CreateGeometryShaderWithStreamOutput(
  [in]  const void                       *pShaderBytecode,
  [in]        SIZE_T                     BytecodeLength,
  [in]  const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
  [in]        UINT                       NumEntries,
  [in]        UINT                       OutputStreamStride,
  [out]       ID3D10GeometryShader       **ppGeometryShader
);

Parameters

pShaderBytecode [in]

Type: const void*

A pointer to the compiled geometry shader for a standard geometry shader plus stream output. For info on how to get this pointer, see Getting a Pointer to a Compiled Shader.

To create the stream output without using a geometry shader, pass a pointer to the output signature for the prior stage. To obtain this output signature, call the D3DGetOutputSignatureBlob compiler function. You can also pass a pointer to the compiled vertex shader that is used in the prior stage. This compiled shader provides the output signature for the data.

BytecodeLength [in]

Type: SIZE_T

Size of the compiled geometry shader.

pSODeclaration [in]

Type: const D3D10_SO_DECLARATION_ENTRY*

Pointer to a D3D10_SO_DECLARATION_ENTRY array. Cannot be NULL if NumEntries> 0.

NumEntries [in]

Type: UINT

The number of entries in the array pointed to by pSODeclaration. Minimum 0, maximum 64.

OutputStreamStride [in]

Type: UINT

The size, in bytes, of each element in the array pointed to by pSODeclaration. This parameter is only used when the output slot is 0 for all entries in pSODeclaration.

ppGeometryShader [out]

Type: ID3D10GeometryShader**

Address of a pointer to an ID3D10GeometryShader Interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the Direct3D 10 Return Codes.

Remarks

For more info about using CreateGeometryShaderWithStreamOutput, see Create a Geometry-Shader Object with Stream Output.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

Show:
© 2017 Microsoft