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ID3D10BlendState interface

This blend-state interface accesses blending state for a Direct3D 10.0 device for the output-merger stage.

Members

The ID3D10BlendState interface inherits from ID3D10DeviceChild. ID3D10BlendState also has these types of members:

Methods

The ID3D10BlendState interface has these methods.

MethodDescription
GetDesc

Get the blend state.

 

Remarks

Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.

To create a blend-state interface, call ID3D10Device::CreateBlendState. To initialize the blend state, call ID3D10Device::OMSetBlendState.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10DeviceChild
Core Interfaces

 

 

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