D3DX10GetImageInfoFromMemory function
Get information about an image already loaded into memory.
Syntax
HRESULT D3DX10GetImageInfoFromMemory( _In_ LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_ ID3DX10ThreadPump *pPump, _In_ D3DX10_IMAGE_INFO *pSrcInfo, _Out_ HRESULT *pHResult );
Parameters
- pSrcData [in]
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Type: LPCVOID
Pointer to the image in memory.
- SrcDataSize [in]
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Type: SIZE_T
Size of the image in memory, in bytes.
- pPump [in]
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Type: ID3DX10ThreadPump*
Optional thread pump that can be used to load the info asynchronously. Can be NULL. See ID3DX10ThreadPump.
- pSrcInfo [in]
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Type: D3DX10_IMAGE_INFO*
Information about the image in memory.
- pHResult [out]
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Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
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See also