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D3DX10FilterTexture function
Generates mipmap chain using a particular texture filter.
Syntax
HRESULT D3DX10FilterTexture( ID3D10Resource *pTexture, UINT SrcLevel, UINT MipFilter );
Parameters
- pTexture
-
Type: ID3D10Resource*
The texture object to be filtered. See ID3D10Resource.
- SrcLevel
-
Type: UINT
The mipmap level whose data is used to generate the rest of the mipmap chain.
- MipFilter
-
Type: UINT
Flags controlling how each miplevel is filtered (or D3DX10_DEFAULT for D3DX10_FILTER_BOX). See D3DX10_FILTER_FLAG.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
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See also
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