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D3DX10CreateTextureFromMemory function

Create a texture resource from a file residing in system memory.

Syntax


HRESULT D3DX10CreateTextureFromMemory(
  _In_  ID3D10Device           *pDevice,
  _In_  LPCVOID                pSrcData,
  _In_  SIZE_T                 SrcDataSize,
  _In_  D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
  _In_  ID3DX10ThreadPump      *pPump,
  _Out_ ID3D10Resource         **ppTexture,
  _Out_ HRESULT                *pHResult
);

Parameters

pDevice [in]

Type: ID3D10Device*

A pointer to the device (see ID3D10Device Interface) that will use the resource.

pSrcData [in]

Type: LPCVOID

Pointer to the resource in system memory.

SrcDataSize [in]

Type: SIZE_T

Size of the resource in system memory.

pLoadInfo [in]

Type: D3DX10_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

pPump [in]

Type: ID3DX10ThreadPump*

A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.

ppTexture [out]

Type: ID3D10Resource**

Address of a pointer to the created resource. See ID3D10Resource Interface.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Remarks

For a list of supported image formats see D3DX10_IMAGE_FILE_FORMAT.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

Texture Functions in D3DX 10
General Purpose Functions

 

 

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