D3DX10CreateShaderResourceViewFromResource function
Create a shader-resource view from a resource.
Syntax
HRESULT D3DX10CreateShaderResourceViewFromResource( _In_ ID3D10Device *pDevice, _In_ HMODULE hSrcModule, _In_ LPCTSTR pSrcResource, _In_ D3DX10_IMAGE_LOAD_INFO *pLoadInfo, _In_ ID3DX10ThreadPump *pPump, _Out_ ID3D10ShaderResourceView **ppShaderResourceView, _Out_ HRESULT *pHResult );
Parameters
- pDevice [in]
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Type: ID3D10Device*
A pointer to the device (see ID3D10Device Interface) that will use the resource.
- hSrcModule [in]
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Type: HMODULE
Handle to the resource module containing the shader-resource view. HMODULE can be obtained with GetModuleHandle Function.
- pSrcResource [in]
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Type: LPCTSTR
Name of the shader resource view in hSrcModule. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.
- pLoadInfo [in]
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Type: D3DX10_IMAGE_LOAD_INFO*
Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.
- pPump [in]
-
Type: ID3DX10ThreadPump*
A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.
- ppShaderResourceView [out]
-
Type: ID3D10ShaderResourceView**
Address of a pointer to the shader-resource view (see ID3D10ShaderResourceView Interface).
- pHResult [out]
-
Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
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See also