D3DX10CreateShaderResourceViewFromMemory function
Create a shader-resource view from a file in memory.
Syntax
HRESULT D3DX10CreateShaderResourceViewFromMemory( _In_ ID3D10Device *pDevice, _In_ LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_ D3DX10_IMAGE_LOAD_INFO *pLoadInfo, _In_ ID3DX10ThreadPump *pPump, _Out_ ID3D10ShaderResourceView **ppShaderResourceView, _Out_ HRESULT *pHResult );
Parameters
- pDevice [in]
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Type: ID3D10Device*
A pointer to the device (see ID3D10Device Interface) that will use the resource.
- pSrcData [in]
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Type: LPCVOID
Pointer to the file in memory that contains the shader-resource view.
- SrcDataSize [in]
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Type: SIZE_T
Size of the file in memory.
- pLoadInfo [in]
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Type: D3DX10_IMAGE_LOAD_INFO*
Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.
- pPump [in]
-
Type: ID3DX10ThreadPump*
A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.
- ppShaderResourceView [out]
-
Type: ID3D10ShaderResourceView**
Address of a pointer to the newly created shader resource view. See ID3D10ShaderResourceView Interface.
- pHResult [out]
-
Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
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See also