D3D10_VIEWPORT structure
Defines the dimensions of a viewport.
Syntax
typedef struct D3D10_VIEWPORT { INT TopLeftX; INT TopLeftY; UINT Width; UINT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D10_VIEWPORT;
Members
- TopLeftX
-
Type: INT
-
X position of the left hand side of the viewport. Ranges between D3D10_VIEWPORT_BOUNDS_MIN and D3D10_VIEWPORT_BOUNDS_MAX.
- TopLeftY
-
Type: INT
-
Y position of the top of the viewport. Ranges between D3D10_VIEWPORT_BOUNDS_MIN and D3D10_VIEWPORT_BOUNDS_MAX.
- Width
-
Type: UINT
-
Width of the viewport.
- Height
-
Type: UINT
-
Height of the viewport.
- MinDepth
-
Type: FLOAT
-
Minimum depth of the viewport. Ranges between 0 and 1.
- MaxDepth
-
Type: FLOAT
-
Maximum depth of the viewport. Ranges between 0 and 1.
Remarks
In all cases, Width and Height must be ≥ 0 and TopLeftX + Width and TopLeftY + Height must be ≤ D3D10_VIEWPORT_BOUNDS_MAX.
Requirements
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See also