The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.
D3D10_TEX2D_ARRAY_DSV structure
Specifies the subresource(s) from an array 2D textures that are accessible to a depth-stencil view.
Syntax
typedef struct D3D10_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2D_ARRAY_DSV;
Members
- MipSlice
-
Type: UINT
-
The index of the first mipmap level to use (see mip slice).
- FirstArraySlice
-
Type: UINT
-
The index of the first texture to use in an array of textures (see array slice)
- ArraySize
-
Type: UINT
-
Number of textures to use.
Remarks
This structure is one member of a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC).
Requirements
|
Header |
|
|---|
See also
Show: