IGipGameControllerInputSink Interface

Definition

Defines the methods necessary for a custom Gip controller interface.

public interface class IGipGameControllerInputSink : IGameControllerInputSink
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
struct IGipGameControllerInputSink : IGameControllerInputSink
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
public interface IGipGameControllerInputSink : IGameControllerInputSink
Public Interface IGipGameControllerInputSink
Implements IGameControllerInputSink
Attributes
Implements

Windows requirements

Device family
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v3.0)

Methods

OnInputResumed(UInt64)

Event raised when input for the controller is resumed.

(Inherited from IGameControllerInputSink)
OnInputSuspended(UInt64)

Event raised when input for the controller is suspended.

(Inherited from IGameControllerInputSink)
OnKeyReceived(UInt64, Byte, Boolean)

Event raised when a key is received.

OnMessageReceived(UInt64, GipMessageClass, Byte, Byte, Byte[])

Event raised when a message is received.

Applies to

See also