Encoding.GetBytes Method (Char*, Int32, Byte*, Int32)
When overridden in a derived class, encodes a set of characters starting at the specified character pointer into a sequence of bytes that are stored starting at the specified byte pointer.
This API is not CLS-compliant.
Assembly: mscorlib (in mscorlib.dll)
[SecurityCriticalAttribute] [CLSCompliantAttribute(false)] [ComVisibleAttribute(false)] public virtual unsafe int GetBytes( char* chars, int charCount, byte* bytes, int byteCount )
A pointer to the first character to encode.
The number of characters to encode.
A pointer to the location at which to start writing the resulting sequence of bytes.
The maximum number of bytes to write.
Return ValueType: System.Int32
The actual number of bytes written at the location indicated by the bytes parameter.
chars is null.
bytes is null.
charCount or byteCount is less than zero.
byteCount is less than the resulting number of bytes.
To calculate the exact array size that GetBytes requires to store the resulting bytes, call the GetByteCount method. To calculate the maximum array size, call the GetMaxByteCount method. The GetByteCount method generally allows allocation of less memory, while the GetMaxByteCount method generally executes faster.
If the data to be converted is available only in sequential blocks (such as data read from a stream) or if the amount of data is so large that it needs to be divided into smaller blocks, you should use the Decoder or the Encoder object provided by the GetDecoder or the GetEncoder method, respectively, of a derived class.
The GetByteCount method determines how many bytes result in encoding a set of Unicode characters, and the method performs the actual encoding. The method expects discrete conversions, in contrast to the Encoder.GetBytes method, which handles multiple conversions on a single input stream.
Your app might need to encode many input characters to a code page and process the characters using multiple calls. In this case, you probably need to maintain state between calls, taking into account the state that is persisted by the Encoder object being used. (For example, a character sequence that includes surrogate pairs might end with a high surrogate. The Encoder will remember that high surrogate so that it can be combined with a low surrogate at the beginning of a following call. Encoding won't be able to maintain the state, so the character will be sent to the EncoderFallback.)
If your app handles string inputs, you should use the string version of GetBytes.
The Unicode character buffer version of Encoder object or inserting into existing buffers. Bear in mind, however, that this method version is sometimes unsafe, since pointers are required.allows some fast techniques, particularly with multiple calls using the
If your app must convert a large amount of data, it should reuse the output buffer. In this case, the GetBytes version that supports byte arrays is the best choice.
Consider using the Encoder.Convert method instead of GetByteCount. The conversion method converts as much data as possible, and does throw an exception if the output buffer is too small. For continuous encoding of a stream, this method is often the best choice.
Requires full trust for the immediate caller. This member cannot be used by partially trusted or transparent code.
Available since 10
Available since 2.0
Available since 2.0
Windows Phone Silverlight
Available since 7.0