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BinaryReader::Read Method ()


Reads characters from the underlying stream and advances the current position of the stream in accordance with the Encoding used and the specific character being read from the stream.

Namespace:   System.IO
Assembly:  mscorlib (in mscorlib.dll)

virtual int Read()

Return Value

Type: System::Int32

The next character from the input stream, or -1 if no characters are currently available.

Exception Condition

An I/O error occurs.


The stream is closed.

BinaryReader does not restore the file position after an unsuccessful read.

For a list of common I/O tasks, see Common I/O Tasks.

The following example shows how to read and write data using memory as a backing store. This example displays a list of invalid file path characters to the console. Although the code tries to display a list of all invalid file path characters, not all of the characters are within the displayable set of characters. Because the list of invalid characters can vary based on the system, output for this code may also vary.

using namespace System;
using namespace System::IO;
int main()
   int i;
   array<Char>^invalidPathChars = Path::InvalidPathChars;
   MemoryStream^ memStream = gcnew MemoryStream;
   BinaryWriter^ binWriter = gcnew BinaryWriter( memStream );

   // Write to memory.
   binWriter->Write( "Invalid file path characters are: " );
   for ( i = 0; i < invalidPathChars->Length; i++ )
      binWriter->Write( invalidPathChars[ i ] );


   // Create the reader using the same MemoryStream 
   // as used with the writer.
   BinaryReader^ binReader = gcnew BinaryReader( memStream );

   // Set Position to the beginning of the stream.
   binReader->BaseStream->Position = 0;

   // Read the data from memory and write it to the console.
   Console::Write( binReader->ReadString() );
   array<Char>^memoryData = gcnew array<Char>(memStream->Length - memStream->Position);
   for ( i = 0; i < memoryData->Length; i++ )
      memoryData[ i ] = Convert::ToChar( binReader->Read() );

   Console::WriteLine( memoryData );

Universal Windows Platform
Available since 4.5
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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