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TextInfo::ToLower Method (Char)

 

Converts the specified character to lowercase.

Namespace:   System.Globalization
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual wchar_t ToLower(
	wchar_t c
)

Parameters

c
Type: System::Char

The character to convert to lowercase.

Return Value

Type: System::Char

The specified character converted to lowercase.

Casing semantics depend on the culture in use. For the invariant culture, the casing semantics are not culture-sensitive. For a specific culture, the casing semantics are sensitive to that culture.

If a security decision depends on a string comparison or a case-change operation, the application should use the InvariantCulture to ensure that the behavior is consistent regardless of the culture settings of the system. However, the invariant culture must be used only by processes that require culture-independent results, such as system services. Otherwise, it produces results that might be linguistically incorrect or culturally inappropriate.

For more information on cultures, see CultureInfo.

The following code example changes the casing of a string based on the English (United States) culture, with the culture name en-US.

using namespace System;
using namespace System::Globalization;
int main()
{

   // Defines the String* with mixed casing.
   String^ myString = "wAr aNd pEaCe";

   // Creates a TextInfo based on the S"en-US" culture.
   CultureInfo^ MyCI = gcnew CultureInfo( "en-US",false );
   TextInfo^ myTI = MyCI->TextInfo;

   // Changes a String* to lowercase.
   Console::WriteLine( "\"{0}\" to lowercase: {1}", myString, myTI->ToLower( myString ) );

   // Changes a String* to uppercase.
   Console::WriteLine( "\"{0}\" to uppercase: {1}", myString, myTI->ToUpper( myString ) );

   // Changes a String* to titlecase.
   Console::WriteLine( "\"{0}\" to titlecase: {1}", myString, myTI->ToTitleCase( myString ) );
}

/*
This code produces the following output.

S"wAr aNd pEaCe" to lowercase: war and peace
S"wAr aNd pEaCe" to uppercase: WAR AND PEACE
S"wAr aNd pEaCe" to titlecase: War And Peace

*/

Universal Windows Platform
Available since 8
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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