Gamepad.Gamepad constructor

[Some information relates to pre-released product which may be substantially modified before it's commercially released. Microsoft makes no warranties, express or implied, with respect to the information provided here.]

Creates an instance of the Gamepad class.

Syntax


var gamepad = new Windows.Gaming.Input.Gamepad();

Parameters

This constructor has no parameters.

Requirements (device family)

Device family

Universal

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Gaming.Input
Windows::Gaming::Input [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

See also

Gamepad

 

 

Show: