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NegotiateStream.NegotiateStream(Stream) Constructor

Initializes a new instance of the NegotiateStream class using the specified Stream.

Namespace: System.Net.Security
Assembly: System (in system.dll)

public NegotiateStream (
	Stream innerStream
public NegotiateStream (
	Stream innerStream
public function NegotiateStream (
	innerStream : Stream
Not applicable.



A Stream object used by the NegotiateStream for sending and receiving data.

The following code example demonstrates calling this constructor.

 // Establish the remote endpoint for the socket.
 // For this example, use the local machine.
 IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
 IPAddress ipAddress = ipHostInfo.AddressList[0];
 // Client and server use port 11000. 
 IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
 // Create a TCP/IP socket.
TcpClient client = new TcpClient();
 // Connect the socket to the remote endpoint.
 Console.WriteLine("Client connected to {0}.",
 // Ensure the client does not close when there is 
 // still data to be sent to the server.
 client.LingerState = (new LingerOption(true,0));
 // Request authentication.
 NetworkStream clientStream = client.GetStream();
 NegotiateStream authStream = new NegotiateStream(clientStream); 
 // Request authentication for the client only (no mutual authentication).
 // Authenicate using the client's default credetials.
 // Permit the server to impersonate the client to access resources on the server only.
 // Request that data be transmitted using encryption and data signing.
      (NetworkCredential) CredentialCache.DefaultCredentials, 

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0
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