IVsaSite.GetCompiledState Method
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Gets the compiled state of a script engine, and, optionally, associated debugging information.
Namespace: Microsoft.Vsa
Assembly: Microsoft.Vsa (in Microsoft.Vsa.dll)
Syntax
'Declaration
<PermissionSetAttribute(SecurityAction.LinkDemand, Name := "FullTrust")> _
Sub GetCompiledState ( _
<OutAttribute> ByRef pe As Byte(), _
<OutAttribute> ByRef debugInfo As Byte() _
)
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
void GetCompiledState(
out byte[] pe,
out byte[] debugInfo
)
[PermissionSetAttribute(SecurityAction::LinkDemand, Name = L"FullTrust")]
void GetCompiledState(
[OutAttribute] array<unsigned char>^% pe,
[OutAttribute] array<unsigned char>^% debugInfo
)
[<PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")>]
abstract GetCompiledState :
pe:byte[] byref *
debugInfo:byte[] byref -> unit
function GetCompiledState(
pe : byte[],
debugInfo : byte[]
)
Parameters
pe
Type: array<System.Byte[]%The compiled state of the engine; an assembly in byte form.
debugInfo
Type: array<System.Byte[]%The debugging information for the assembly, or a null reference if such information does not exist or is not available.