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TriggerBase.EnterActions Property

Gets a collection of TriggerAction objects to apply when the trigger object becomes active. This property does not apply to the EventTrigger class.

Namespace: System.Windows
Assembly: PresentationFramework (in presentationframework.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public TriggerActionCollection EnterActions { get; }
/** @property */
public TriggerActionCollection get_EnterActions ()

public function get EnterActions () : TriggerActionCollection

<object>
  <object.EnterActions>
    OneOrMoreTriggerActions
  </object.EnterActions >
</object>
 OneOrMoreTriggerActions  One or more TriggerAction objects. 

Property Value

The default value is a null reference (Nothing in Visual Basic).

This property does not apply to the EventTrigger class because an event represents a point in time while EnterActions and ExitActions correspond to object states. For EventTrigger objects, use the Actions property instead.

NoteNote:

This property can only be set in Extensible Application Markup Language (XAML) via the collection syntax shown, or by accessing the collection object and using its various methods such as Add. The property to access the collection object itself is read-only, the collection itself is read-write.

This example shows how to use a Trigger to start a Storyboard when a property value changes. You can use a Trigger inside a Style, ControlTemplate, or DataTemplate.

The following example uses a Trigger to animate the Opacity of a Button when its IsMouseOver property becomes true.

<!-- PropertyTriggerExample.xaml
     Shows how to use property triggers to start animations. -->
<Page
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  WindowTitle="Animate Properties with Storyboards">
  <Page.Resources>
  
    <Style x:Key="PropertyTriggerExampleButtonStyle" TargetType="{x:Type Button}">
      
      <Setter Property="Opacity" Value="0.25" />
      
      <Style.Triggers>
        <Trigger Property="IsMouseOver" Value="True">

          <Trigger.EnterActions>
            <BeginStoryboard>
              <Storyboard>
                <DoubleAnimation Storyboard.TargetProperty="Opacity"
                  To="1" Duration="0:0:1" />
              </Storyboard>
            </BeginStoryboard>
          </Trigger.EnterActions>
          <Trigger.ExitActions>
            <BeginStoryboard>
              <Storyboard>
                <DoubleAnimation Storyboard.TargetProperty="Opacity"
                  To="0.25" Duration="0:0:1" />
              </Storyboard>
            </BeginStoryboard>
          </Trigger.ExitActions>          
        </Trigger>               
      </Style.Triggers>    
    </Style>
  </Page.Resources>

  <StackPanel Margin="20">

    <Button Style="{StaticResource PropertyTriggerExampleButtonStyle}">
      Move the mouse over me.
    </Button>

  </StackPanel>
</Page>

Animations applied by property Trigger objects behave in a more complex fashion than EventTrigger animations or animations started using Storyboard methods. They "handoff" with animations defined by other Trigger objects, but compose with EventTrigger and method-triggered animations.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0
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