Vector3D.Normalize Method

Normalizes the specified Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public void Normalize()

A normalized Vector3D maintains its direction but its magnitude becomes 1. The resulting Vector3D is often called a unit vector. A Vector3D is normalized by dividing the Vector3D by its magnitude.

The following example shows how to normalize a Vector3D structure.

						// Normalizes a Vector3D using the Normalize method.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);

						vector1.Normalize();
                        // vector1 is approximately equal to (0.37139, 0.55709, 0.74278) 

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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