.NET Framework 4.6 and 4.5
Normalizes the specified
maintains its direction but its magnitude becomes Vector3D 1. The resulting is often called a unit vector. A Vector3D is normalized by dividing the Vector3D by its magnitude. Vector3D
The following example shows how to normalize a
// Normalizes a Vector3D using the Normalize method.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
// vector1 is approximately equal to (0.37139, 0.55709, 0.74278)
Supported in: 4.6, 4.5, 4, 3.5, 3.0
.NET Framework Client Profile
Supported in: 4, 3.5 SP1
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