SpecularMaterial.Brush Property

Gets or sets the 2-D brush to apply to a specularly-lit 3-D model.  

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public Brush Brush { get; set; }

Property Value

Type: System.Windows.Media.Brush
The brush to apply.

Identifier field

BrushProperty

Metadata properties set to true

None

If no texture coordinates are specified for a MeshGeometry3D, its material might not render as expected. The only exception is when this property specifies a SolidColorBrush; in this case, the material will be rendered using a default set of texture coordinates.

The following example creates an instance of SpecularMaterial and sets its brush properties.

<MaterialGroup x:Key="LeavesMaterial1">
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
  <SpecularMaterial SpecularPower="85.3333">
    <SpecularMaterial.Brush>
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
    </SpecularMaterial.Brush>
  </SpecularMaterial>
</MaterialGroup>

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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