ProjectionCamera.LookDirection Property

Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public Vector3D LookDirection { get; set; }
<object>
  <object.LookDirection>
    <Vector3D .../>
  </object.LookDirection>
</object>
<object LookDirection="Vector3D" .../>

Property Value

Type: System.Windows.Media.Media3D.Vector3D
Vector3D that represents the direction of the camera's field of view.

Identifier field

LookDirectionProperty

Metadata properties set to true

None

The following excerpt sets this property on a PerspectiveCamera.

<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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