Translates the Point4D structure by the specified amounts.
Assembly: PresentationCore (in PresentationCore.dll)
public void Offset( double deltaX, double deltaY, double deltaZ, double deltaW )
Note that calling the method will only have an effect if you can change the W, X, Y, and Z properties directly. Because Point4D is a value type, if you reference a Point4D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change W, X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling on the property or indexer will not change the underlying object. If you want to change the value of a Point4D that is referenced as a property or indexer, create a new Point4D, modify its fields, and then assign the Point4D back to the property or indexer.
The following example shows how to offset a Point4D structure.
// Offsets the X, Y, Z, and W values of a Point4D. Point4D point1 = new Point4D(10, 5, 1, 4); point1.Offset(20, 30, 40, 50); // point1 is equal to (30, 35, 41, 54) // Displaying Results syntaxString = "point1.Offset(20, 30, 41, 54);"; resultType = "Point4D"; operationString = "Offsetting a Point4D"; ShowResults(point1.ToString(), syntaxString, resultType, operationString);