SplinePointKeyFrame.KeySpline Property

Gets or sets the two control points that define animation progress for this key frame.

Namespace:  System.Windows.Media.Animation
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public KeySpline KeySpline { get; set; }
<object>
  <object.KeySpline>
    <KeySpline .../>
  </object.KeySpline>
</object>
<object KeySpline="KeySpline" .../>

Property Value

Type: System.Windows.Media.Animation.KeySpline
The two control points that specify the cubic Bezier curve that defines the progress of the key frame.

Identifier field

KeySplineProperty

Metadata properties set to true

None

To understand how a KeySpline works, it is helpful to understand cubic Bezier curves. A cubic Bezier curve is defined by a start point, an end point, and two control points. The two coordinates in the KeySpline define those two control points. When describing key splines, the start point of the Bezier curve is always 0, and the end point is always 1, which is why you define only the two control points. The resulting curve specifies how an animation is interpolated during a time segment; that is, the curve represents the rate of change in the animation's target attribute over the time segment. To better see the relationship between animation progress and a Bezier curve, see Key Spline Animation Sample.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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