Specifies the possible values for changes in focus when logical and directional navigation occurs.
Assembly: PresentationFramework (in PresentationFramework.dll)
|Each element receives keyboard focus, as long as it is a navigation stop. Navigation leaves the containing element when an edge is reached.|
|The container and all of its child elements as a whole receive focus only once. Either the first tree child or the or the last focused element in the group receives focus|
|Depending on the direction of the navigation, the focus returns to the first or the last item when the end or the beginning of the container is reached. Focus cannot leave the container using logical navigation.|
|No keyboard navigation is allowed inside this container.|
|Depending on the direction of the navigation, focus returns to the first or the last item when the end or the beginning of the container is reached, but does not move past the beginning or end of the container.|
|Tab Indexes are considered on local subtree only inside this container and behave like after that.|
The following example creates a Menu with a number of MenuItem objects. The TabNavigation attached property is set to on the Menu. This means that when focus is changed using the tab key within the Menu, focus will move from each element and when the last element is reached focus will return to the first element.
Dim navigationMenu As New Menu() Dim item1 As New MenuItem() Dim item2 As New MenuItem() Dim item3 As New MenuItem() Dim item4 As New MenuItem() navigationMenu.Items.Add(item1) navigationMenu.Items.Add(item2) navigationMenu.Items.Add(item3) navigationMenu.Items.Add(item4) KeyboardNavigation.SetTabNavigation(navigationMenu, KeyboardNavigationMode.Cycle)
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.