IInputChannel Members

Defines the interface that a channel must implement to receive a message.

The IInputChannel type exposes the following members.

  NameDescription
Public method Supported by the .NET Compact Framework Abort Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public method Supported by the .NET Compact Framework BeginClose Overloaded. Begins an asynchronous operation to close a communication object.
Public method Supported by the .NET Compact Framework BeginOpen Overloaded. Begins an asynchronous operation to close a communication object.
Public method Supported by the .NET Compact Framework BeginReceive Overloaded. Begins an asynchronous receive operation.
Public method Supported by the .NET Compact Framework BeginTryReceive Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it.
Public method Supported by the .NET Compact Framework BeginWaitForMessage Begins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it.
Public method Supported by the .NET Compact Framework Close Overloaded. Causes a communication object to transition from its current state into the closed state.
Public method Supported by the .NET Compact Framework EndClose Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public method Supported by the .NET Compact Framework EndOpen Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public method Supported by the .NET Compact Framework EndReceive Completes an asynchronous operation to receive a message.
Public method Supported by the .NET Compact Framework EndTryReceive Completes the specified asynchronous operation to receive a message.
Public method Supported by the .NET Compact Framework EndWaitForMessage Completes the specified asynchronous wait-for-a-message operation.
Public method Supported by the .NET Compact Framework GetProperty<T> Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.)
Public method Supported by the .NET Compact Framework Open Overloaded. Causes a communication object to transition from the created state into the opened state.
Public method Supported by the .NET Compact Framework Receive Overloaded. Returns a message received by the input channel, if one is available with an interval of time that is explicitly or implicitly defined.
Public method Supported by the .NET Compact Framework TryReceive Tries to receive a message within a specified interval of time.
Public method Supported by the .NET Compact Framework WaitForMessage Returns a value that indicates whether a message has arrived within a specified interval of time.
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  NameDescription
Public property Supported by the .NET Compact Framework LocalAddress Gets the address on which the input channel receives messages.
Public property Supported by the .NET Compact Framework State Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
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  NameDescription
Public event Supported by the .NET Compact Framework Closed Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public event Supported by the .NET Compact Framework Closing Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public event Supported by the .NET Compact Framework Faulted Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public event Supported by the .NET Compact Framework Opened Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public event Supported by the .NET Compact Framework Opening Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)
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