BinaryWriter Methods

The BinaryWriter type exposes the following members.

  Name Description
Public method Supported by the XNA Framework Close Closes the current BinaryWriter and the underlying stream.
Public method Supported by Portable Class Library Dispose() Releases all resources used by the current instance of the BinaryWriter class.
Protected method Supported by the XNA Framework Supported by Portable Class Library Dispose(Boolean) Releases the unmanaged resources used by the BinaryWriter and optionally releases the managed resources.
Public method Supported by the XNA Framework Supported by Portable Class Library Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Supported by the XNA Framework Supported by Portable Class Library Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library Flush Clears all buffers for the current writer and causes any buffered data to be written to the underlying device.
Public method Supported by the XNA Framework Supported by Portable Class Library GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method Supported by the XNA Framework Supported by Portable Class Library MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library Seek Sets the position within the current stream.
Public method Supported by the XNA Framework Supported by Portable Class Library ToString Returns a string that represents the current object. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Boolean) Writes a one-byte Boolean value to the current stream, with 0 representing false and 1 representing true.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Byte) Writes an unsigned byte to the current stream and advances the stream position by one byte.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Byte[]) Writes a byte array to the underlying stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Char) Writes a Unicode character to the current stream and advances the current position of the stream in accordance with the Encoding used and the specific characters being written to the stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Char[]) Writes a character array to the current stream and advances the current position of the stream in accordance with the Encoding used and the specific characters being written to the stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Decimal) Writes a decimal value to the current stream and advances the stream position by sixteen bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Double) Writes an eight-byte floating-point value to the current stream and advances the stream position by eight bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Int16) Writes a two-byte signed integer to the current stream and advances the stream position by two bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Int32) Writes a four-byte signed integer to the current stream and advances the stream position by four bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Int64) Writes an eight-byte signed integer to the current stream and advances the stream position by eight bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(SByte) Writes a signed byte to the current stream and advances the stream position by one byte.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Single) Writes a four-byte floating-point value to the current stream and advances the stream position by four bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(String) Writes a length-prefixed string to this stream in the current encoding of the BinaryWriter, and advances the current position of the stream in accordance with the encoding used and the specific characters being written to the stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(UInt16) Writes a two-byte unsigned integer to the current stream and advances the stream position by two bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(UInt32) Writes a four-byte unsigned integer to the current stream and advances the stream position by four bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(UInt64) Writes an eight-byte unsigned integer to the current stream and advances the stream position by eight bytes.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Byte[], Int32, Int32) Writes a region of a byte array to the current stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Write(Char[], Int32, Int32) Writes a section of a character array to the current stream, and advances the current position of the stream in accordance with the Encoding used and perhaps the specific characters being written to the stream.
Protected method Supported by the XNA Framework Supported by Portable Class Library Write7BitEncodedInt Writes a 32-bit integer in a compressed format.
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  Name Description
Explicit interface implemetation Private method Supported by the XNA Framework IDisposable.Dispose Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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