ArrayList::Item Property

Gets or sets the element at the specified index.

Namespace:  System.Collections
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual property Object^ Item[int index] {
	Object^ get (int index);
	void set (int index, Object^ value);
}

Parameters

index
Type: System::Int32

The zero-based index of the element to get or set.

Property Value

Type: System::Object
The element at the specified index.

Implements

IList::Item

ExceptionCondition
ArgumentOutOfRangeException

index is less than zero.

-or-

index is equal to or greater than Count.

The Item returns an Object, so you may need to cast the returned value to the original type in order to manipulate it. It is important to note that ArrayList is not a strongly-typed collection. For a strongly-typed alternative, see List<T>.

ArrayList accepts nullptr as a valid value and allows duplicate elements.

This property provides the ability to access a specific element in the collection by using the following syntax: myCollection[index].

The C# language uses the this keyword to define the indexers instead of implementing the Item property. Visual Basic implements Item as a default property, which provides the same indexing functionality.

Retrieving the value of this property is an O(1) operation; setting the property is also an O(1) operation.

The following code example creates an ArrayList and adds several items. The example demonstrates accessing elements with the Item property (the indexer in C#), and changing an element by assigning a new value to the Item property for a specified index. The example also shows that the Item property cannot be used to access or add elements outside the current size of the list.

using namespace System;
using namespace System::Collections;

public ref class Example
{
public:
    static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ArrayList^ stringList = gcnew ArrayList();

        stringList->Add("a");
        stringList->Add("abc");
        stringList->Add("abcdef");
        stringList->Add("abcdefg");

        // The Item property is an indexer, so the property name is 
        // not required.
        Console::WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Assigning a value to the property changes the value of 
        // the indexed element.
        stringList[2] = "abcd";
        Console::WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Accessing an element outside the current element count 
        // causes an exception.
        Console::WriteLine("Number of elements in the list: {0}", 
            stringList->Count);
        try
        {
            Console::WriteLine("Element {0} is \"{1}\"", 
                stringList->Count, stringList[stringList->Count]);
        }
        catch (ArgumentOutOfRangeException^ aoore)
        {
            Console::WriteLine("stringList({0}) is out of range.", 
                stringList->Count);
        }

        // You cannot use the Item property to add new elements. 
        try
        {
            stringList[stringList->Count] = "42";
        }
        catch (ArgumentOutOfRangeException^ aoore)
        {
            Console::WriteLine("stringList({0}) is out of range.", 
                stringList->Count);
        }

        Console::WriteLine();
        for (int i = 0; i < stringList->Count; i++)
        {
            Console::WriteLine("Element {0} is \"{1}\"", i, 
                stringList[i]);
        }

        Console::WriteLine();
        for each (Object^ o in stringList)
        {
            Console::WriteLine(o);
        }
    }
};

int main()
{
   Example::Main();
}
/*
 This code example produces the following output:

Element 2 is "abcdef"
Element 2 is "abcd"
Number of elements in the list: 4
stringList(4) is out of range.
stringList(4) is out of range.

Element 0 is "a"
Element 1 is "abc"
Element 2 is "abcd"
Element 3 is "abcdefg"

a
abc
abcd
abcdefg
 */

The following example uses the Item property explicitly to assign values to items in the list. The example defines a class that inherits an ArrayList and adds a method to scramble the list items.

using namespace System;
using namespace System::Collections;

public ref class ScrambleList : public ArrayList
{
public:
    static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ScrambleList^ integerList = gcnew ScrambleList();

        for (int i = 0; i < 10; i++)
        {
            integerList->Add(i);
        }

        Console::WriteLine("Ordered:\n");
        for each (int value in integerList)
        {
            Console::Write("{0}, ", value);
        }
        Console::WriteLine("<end>\n\nScrambled:\n");

        // Scramble the order of the items in the list.
        integerList->Scramble();

        for each (int value in integerList)
        {
            Console::Write("{0}, ", value);
        }
        Console::WriteLine("<end>\n");
    }

    void Scramble()
    {
        int limit = this->Count;
        int temp;
        int swapindex;
        Random^ rnd = gcnew Random();
        for (int i = 0; i < limit; i++)
        {
            // The Item property of ArrayList is the default indexer. Thus, 
            // this->default[i] and this[i] are used interchangeably.
            temp = (int)this->default[i];
            swapindex = rnd->Next(0, limit - 1);
            this[i] = this->default[swapindex];
            this[swapindex] = temp;
        }
    }
};

int main()
{
    ScrambleList::Main();
}
// The program produces output similar to the following: 
// 
// Ordered: 
// 
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, <end> 
// 
// Scrambled: 
// 
// 5, 2, 8, 9, 6, 1, 7, 0, 4, 3, <end>

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0, 1.1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

XNA Framework

Supported in: 3.0, 2.0, 1.0
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