Dispatcher::BeginInvoke Method (DispatcherPriority, Delegate, Object, array<Object>)
Executes the specified delegate asynchronously at the specified priority and with the specified array of arguments on the thread the Dispatcher is associated with.
Assembly: WindowsBase (in WindowsBase.dll)
[BrowsableAttribute(false)] public: DispatcherOperation^ BeginInvoke( DispatcherPriority priority, Delegate^ method, Object^ arg, ... array<Object^>^ args )
- Type: System.Windows.Threading::DispatcherPriority
The priority, relative to the other pending operations in the Dispatcher event queue, the specified method is invoked.
- Type: System::Delegate
A delegate to a method that takes multiple arguments, which is pushed onto the Dispatcher event queue.
- Type: System::Object
The object to pass as an argument to the specified method.
- Type: array<System::Object>
An array of objects to pass as arguments to the specified method.
The arg parameter can be nullptr if no arguments are needed.
Changing the DispatcherPriority of the delegate as it is pending execution in the event queue.
Removing the delegate from the event queue.
Waiting for the delegate to return.
Obtaining the value that the delegate returns after it is executed.
BeginInvoke is asynchronous; therefore, control returns immediately to the calling object after it is called.
In WPF, only the thread that created a DispatcherObject may access that object. For example, a background thread that is spun off from the main UI thread cannot update the contents of a Button that was created on the UI thread. In order for the background thread to access the Content property of the Button, the background thread must delegate the work to the Dispatcher associated with the UI thread. This is accomplished by using either Invoke or BeginInvoke. Invoke is synchronous and BeginInvoke is asynchronous. The operation is added to the event queue of the Dispatcher at the specified DispatcherPriority.